Resume

Jessica Hurst
jhurst@jeskatdesigns.com

Skills:

  • Cloth Simulation. Solvers: Maya Classic Cloth, Maya Nucleus Cloth, Syflex.
  • Traditional Animation and Computer Animation.
  • Clothed and Nude Figure Drawing, Animal Drawing.
  • Computer Related: Maya, Syflex, nCloth, Tango, Adobe After Effects, Premiere, Illustrator, Photoshop; Pro Tools; Painter.

Experience:

Lucasfilm Animation
  Singapore
  May 2011 - November 2011

    Cloth Technical Director / Sr. Visual Effects Artist
    Project: in-progress
    Prepare the characters for costume setup and extract sim meshes from high-resolution models.
    This included working closely with modeling department to create test-runs of the costume before high-res garment was finished. Both for sizeing and get a pre-sim for proper model draping.
    Solver used: PhysBAM

Rising Sun Pictures
  Adelaide, S.A. Australia
  March 2010 - September 2010

    Cloth Technical Director
    Project: Harry Potter and the Deathly Hallows, Part 1
    Prepped the Dementor character for costume setup for setup artist by creating collision body, hood mesh, and modifying sim mesh for better interaction.
    Assisted in setup of costume for character, ran simulations for shots and resimmed or post-fixed any problems according to direction of the shot.
    Solver used: nCloth

Sony Pictures Imageworks
  Culver City, CA
  November 2008 - February 2010

    Cloth Technical Director
    Project: Alice In Wonderland
    Set up costumes for CG characters and body doubles based on concept art, cg models, and the costumes used on set. Specific characters setup: Stayne, Alice Growing dress, March Hare, White Queen Horse, Frog Footmen, and Monkeys, co-setup Tweedles.
    Run "one-off" shots that could not run smoothly "out of the box." Support artists using the costumes the setup artists created.
    Solver used: In-house solver, Tango

ImageMovers Digital
  San Rafael, CA
  December 2007 - November 2008

    Cloth Technical Director
    Project: A Christmas Carol
    Setup on costumes based on concept art, physical costumes, and art direction. Work with modeling department on creation of sim garments and beauty garments.
    Solver used: nCloth

Sony Pictures Imageworks
  Culver City, CA
  April 2007 - September 2007

    Cloth & Hair Technical Director
    Project: Beowulf
    Ran cloth and hair simulation for shots on Beowulf. Tweak hair simulations and garments as needed for the camera view, action of characters, and the direction of the shot.
    Solver used: Maya Cloth

Bardel Entertainment
  Vancouver, B.C. Canada
  January 2007 - April 2007

    CG Modeler
    Project "Chaotic"
    CG Modeler for Flash Animated TV Show entitled "Chaotic." Modeled, textured, rendered and rigged various props and machines in Maya according to art direction and given designs.

Shorts:

    "Death Dance"
    January 2004 - December 2006
    Director, Animator - San Francisco, CA
    Short film currently on hiatus, Directed a team of people on modeling, texturing, rigging, and music. Animated characters and ran cloth simulations.

    "Captain Contemplation"
    September 2004 - May 2005
    Technical Animator - San Francisco, CA
    Created and worked on the Cloth Simulation for the main character's cape in short produced by students.

Education:

Academy of Art University
San Francisco, CA
Master Of Fine Arts, Computer Animation
Graduation Date: December 2005

California State University Northridge
Northridge, CA
Bachelor of Art, Traditional Animation
Graduation Date: Spring 2002
Graduated Cum Laude, 3.5 GPA

Activities and Honors:

  • Link to my IMDB Credits: Jessica Hurst
  • Historical and fictional costuming (sewing, fabrication, etc-)
  • MFA Graduate Representative
    Animation and Visual Effects Department, Academy of Art University; Spring 2005 through Fall 2005
  • Presidents Honor Roll, Academy of Art University, Fall 2003

References upon request.



 

Main - Resume - Cloth Reel - Animation Reel - Death Dance

© 2008 Jessica Hurst

Resume

Cloth Simulation Reel

Animation Reel

Death Dance