Resume
Skills
- Simulation-Specific Skills and Solvers: CLO3d, Marvelous
Designer, Pattern Drafting (Practical and CG), nCloth, Physbam,
Syflex, Qualoth, Carbon, Vellum, Fabric.
- Programs: Maya, Zeno, Katana, Houdini, Nuke, Adobe Photoshop,
Adobe After Effects.
Experience
- Walt Disney Animation -
Vancouver, BC
- July 2022 - April 2023
- Role: Simulation TD
- Projects: Moana 2, Once Upon a Studio
(short)
- Duties: Create and tailor CG costumes in Marvelous Designer,
Setup cloth and collider rigs in maya and proprietary
software. Adjust costume setup scripts according to character
and production needs. Assess workflows and contribute to
documentation of pipeline.
- Digital Domain -
Vancouver, BC
- November 2020 - July 2022
- Role: Lead CFX Artist
- Project: She-Hulk, Black Adam,
Call of Duty (Commercial);
- Duties: Assist in development of character costumes based
on concept art and on set costumes. Adjust CG costumes in
Marvelous Designer. Setup cloth simulation rigs Houdini with
Vellum solver. Assist and train shot artists with rigs and
various pipeline tools. Work closely with other departments on
assets and flag needs that the CFX department would have. Run
Shots and address notes on shots.
- Double Negative Ltd. -
London, UK
- November 2019 - April 2020
- Role: Creature Effects Artist
- Project: Fast and the Furious 9
- Duties: Create cloth setups for digi-doubles utilizing
carbon and vellum solvers in Houdini. Run shots, post fix
- simulations in Houdini, support and train shot artists using
my setups and train others new to Houdini. Run shots, post fix
simulations in Houdini according to notes and simulation
needs.
- Blue Sky Studios -
Greenwich, CT
- February 2019 - July 2019
- Role: Character Simulation Artist
- Project: Spies in Disguise
- Duties: Run cloth simulation on characters using Maya with
the solver Quoloth. Cleanup and post-fix cloth according to
shot needs. Troubleshoot errors and repair any broken assets
before sending to lighting.
- Digital Domain -
Vancouver, BC
- November 2018 - February 2019
- Role: CFX Artist
- Projects: Avengers 4 - Endgame
- Duties: Setup costume with Houdini using Carbon solver.
Support artists using setup and maintain it through
production. Run simulations in shots; adjust simulation and/or
add post-fixes according to client notes.
- Industrial Light and Magic
- Vancouver, BC
- May 2018 - September 2018
- Role: Creature TD
- Project: Aquaman
- Duties: Asset development and maintain cloth rigs for
various characters and digi-doubles. Adjust specific costume
for last minute concept changes. Assist newer artists in
learning the pipeline and work with artists utilizing digital
assets (Mera jellyfish-dress and crowd assets). Simulation of
cloth and hair of digital characters in shots, adjust post-fix
simulations using proprietary tools.
- Digital Domain -
Vancouver, BC
- April 2017 - May 2018
- Role: CFX Artist
- Projects: Avengers 3 - Infinity War
- Duties: Create/tailor CG costumes in Marvelous Designer
based on concept art from the client. Work closely with
modeling, surfacing, and FX departments to create Red Skull
costume. Using mesh generated from Marvelous Designer, setup
costume with Houdini using Carbon solver. Support artists
using; setup and maintain it through production. Run
simulations in shots and add post-fix adjustments according to
notes.
- Digital Domain -
Vancouver, BC
- April 2016 - October 2016
- Role: CFX Artist
- Projects: Beauty and the Beast
- Duties: Create and tailor CG costumes in Marvelous Designer
for digital replacement using patterns sent from the Wardrobe
Department. Adjust CG costume according to client and
departmental notes. Work closely with multiple departments in
particular modeling and surfacing. Setup the cloth with Maya
using nCloth. Run simulations in shots, support artists
setups, add post-fix simulation adjustments according to
notes.
- Industrial Light and Magic
- Singapore and Vancouver, BC
- January 2014 - March 2015
- Role: Creature TD
- Projects: Transformers 4,
TomorrowLand, Warcraft, Avengers 2
- Duties: Simulation of cloth and hair of digi-doubles and CG
characters. Simulation of rigid body destruction simulation.
Modify simulations based on client feedback. Adjust costume
based on feedback and check costume back in according to
production needs. Work individually or in a team depending on
project needs.
- Framestore CFC - London,
England
- January 2012 - July 2012
- Role: Creature Effects Technical Director
- Project: Gravity
- Duties: Tailor patterns in Marvelous Designer and set up
costume pieces for simulation. Work with multiple departments
for CG costume creation on short deadlines and turn-around
times. Develop and help setup corrective pre-simulation shapes
that rigging could roll into the costume for animation
feedback and cfx use to generate first-pass simulation.
Support artists with the costume in shots.
- Lucasfilm Animation -
Singapore
- May 2011 - November 2011
- Role: Cloth Technical Director / Sr. Visual Effects Artist
- Project: Strange Magic
- Prepare the characters for costume setup and extract sim
meshes from high-resolution models.
- Worked closely with modeling department to create test-runs
of the costume before high-res garment was finished.;
Adjust costume according to notes.
- Rising Sun Pictures -
Adelaide, S.A. Australia
- March 2010 - September 2010
- Role: Cloth Technical Director
- Project: Harry Potter and the
Deathly Hallows, Part 1
- Prepped the Dementor character for costume setup for setup
artist by creating collision body, hood mesh, and modifying
sim mesh for better interaction. Assisted in setup of costume
for character, ran simulations for shots and adjusted
simulation settings and/or post-fixed any problems according
to direction of the shot.
- Sony Pictures Imageworks -
Culver City, CA
- November 2008 - February 2010
- Role: Cloth Technical Director
- Project: Alice In Wonderland
- Set up costumes for CG characters and body doubles based on
concept art, cg models, and the costumes used on set. Specific
characters setup: Stayne, Alice Growing dress, March Hare,
White Queen Horse, Frog Footmen, and Monkeys, co-setup
Tweedles. Run difficult "one-off" shots that could not run
smoothly with basic setup because of animation issues or
costume limitations. Support shot artists using the costumes
the setup artists created.
- ImageMovers Digital - San
Rafael, CA
- December 2007 - November 2008
- Role: Cloth Technical Director
- Project: A Christmas Carol
- Setup on costumes based on concept art, physical costumes,
and art direction. Work with modeling department on creation
of sim garments and beauty garments. Create collision bodies
for costumes and adjust costumes and collider objects
according to notes
- Sony Pictures Imageworks -
Culver City, CA
- April 2007 - September 2007<
- Role: Cloth & Hair Technical Director
- Project: Beowulf
- Ran cloth and hair simulation for shots on Beowulf. Tweak
hair simulations and garments as needed for the camera view,
action of characters, and the direction of the shot.
- Bardel Entertainment -
Vancouver, B.C. Canada
- January 2007 - April 2007
- Role: CG Modeler
- Project "Chaotic"
- CG Modeler for Flash Animated TV Show entitled "Chaotic."
Modeled, textured, rendered and rigged various props and
machines in Maya according to art direction and given designs.
Education
- Academy of Art University
- - San Francisco, CA
- Master Of Fine Arts, Computer Animation